Quake 3 model7/12/2023 ![]() "It was all about showing off what your computer could do." ![]() We took stuff out of Wolfenstein to keep the speed up," says Romero. ![]() "We didn't want the design to decrease the speed. The team was working with a tight economy of textures, weapons, and enemies. Romero tells me that game speed became id Software's guiding philosophy, and that's despite working during a strange, prehistoric time before consumer GPUs: the fabled mid-'90s.
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